#include "render_system.h"
#include "dtt_scene.h"
#include "dtt_calculation_gpu.h"

int main(int argc, char* argv[])
{
    RenderEngine::ref().init();

    GpuInfo::printGpuInfo();

    DttGPUcalc calc;
    calc.calculate();

    ScenePtr pDtt(new DTTScene);
    pDtt->init();

    RenderEngine::ref().setScene(pDtt);

    RenderEngine::ref().run();

    return 0;
}